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1994-08-27
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From: Mark.Baker@mettav.exnet.com (Mark Baker)
Date: 01 Jul 94 19:47:36
Message-Id: <UUCP.773202088@mettav>
Subject: Re: Dialog Box Proposal Part 1
To: gem-list@world.std.com (gem-list@world.std.com)
Precedence: bulk
Michael:
> In your proposal, you make many suggestions. Will you be making the
> source code to LTMF-2 available to the developers on this list? (Myself,
> I'm just generally curious how the program does what it does.)
If he wants all these extra featurs to be mandatory he'd better give us an
example of how to do them :)
>> If the mouse is placed over an editable text field, the mouse MUST
>> change to a TEXT CURSOR while the mouse is over it. It must be changed
>> back to its original form when moved away.
>
> You sure do like that word; "MUST". Actually, I disagree with this as
> well. A nice feature, but hardly essential.
And it needs a lot of coding effort. Nice, but we don't want the standard to be
too difficult to implement or no-one will bother using it.
Warwick:
> Normal TOS does too. NOWHERE does GEM insist that you treat a TOPPED
> message as something that MUST top your window. Events in GEM are
> advisory only. When GEM++ receives a TOPPED message, it uses the mouse
> coordinates of the message as a click. If the click is not on anything
> interesting, it just does a TOP, otherwise, it leaves the window
> untopped and performs the operation. Any program that has a Toolbox and a
> Document Window appreciates this behaviour. PageStream and Calamus do it,
> of course, and I noticed that the new version of Kandinsky does also.
For toolbox windows this is very useful but I don't like it used for dialogues
or any other window, IMO a left click should always top these, with both
buttons required to use an untopped window (like in the desktop). Does everyone
agree with me that the mswindows behaviour of topping _and_ activating a button
is undesirable?
One problem can be that now with aes 4 letting you use window gadgets without
topping it gets very hard _to_ top a window :)
> The top-window-is-active model is tiresome. We have to put up with it
> for keyboard in most cases (although GEM++ gets around this by allowing
> click-to-type on backgrounded editable text fields).
Obviously you want keyboard input to go to only one window, and having it the
top window is easiest for the user (I know the active window and top window are
different on some systems, but this is confusing for the user, particularly for
a user used to the atari). BTW I don't like the way text entry is modal in
GEM++.